The boss attacks like an upsized Marauder, only with five health bars and the ability to drain health from the player whenever he hits a blow. Sadly, when Doomguy finally meets the biggest bad of all, the fight that ensues is a tedious chore that isn't worth the effort. If The Ancient Gods - Part 2 ended after the second-to-last level and omitted its final boss fight, it would be a much better experience overall. While it's goofy that demons have stars circling their heads when they're stunned like a Looney Tunes character, the gameplay utility makes up for that. This lets players further strategize in the blink of an eye and escape from bad situations without burning an extra life. When used, Doomguy shoots into the air and unleashes a stunning area of effect that devastates fodder enemies and stuns bigger threats. It's pure shooting genre excellence in rare form that could be improved only with better enemy designs for the new foes.Īnother positive is the Sentinel Hammer, a fine superweapon that fits into the combat rhythms quite well. Players can isolate enemies that require specific attention and learn the patterns of enemies spawning in while trying new tactics and keeping up the variety. This is DOOM Eternal at its best, with players circling around a stage and utilizing every tool at their disposal in equal measure. Unlike the Slayer Gates in the main game, these are on the main story path, and they provide satisfying encounters that frustrate and delight in equal measure. This is especially true of the Escalation Encounters, which let players start off a second wave of more difficult enemies in specific arenas once per level. Thankfully, while the new enemies are annoying, there is plenty of great combat in DOOM Eternal: The Ancient Gods - Part 2.
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