Tecnhu, Thief, the first Metal Gear Solid etc. The very basic concept for Aragami was inspired by our love of old school stealth games from back in the day. But we felt that maybe we had something worth build a full game out of so we did. Where to even start? The game’s initial birth and purpose was actually as a student project for a Master’s Degree me and the studio co-founders submitted just to get our degrees. How did the overall concept come together?ĭL: Oh man. In recent memory, at least, it doesn’t look like anything I’ve played before. Xt: Aragami’s most alluring aspect – for me at least – is how unique the experience appears to be. There’s no waiting, it’s a more fast paced and tactical take on stealth gameplay, and players have told us that they really like it. Different in the sense that Aragami is a stealth game for people who get bored at stealth games! When in other games you must wait for an enemy patrol to turn around, in Aragami you can teleport through the environment to flank the guy and get him. The biggest surprise came when the game stayed at the Top Sellers on Steam for a week or two, making the game a financial success for us.Īlthough we know it’s not a perfect game, and we know our limitations, we truly believe we achieved what we wanted, and that is to create a really good and different stealth game. So, when we released the game we just hoped for it to do well enough to survive as a studio for a while. We were a really young team with no previous experience releasing commercial games, and after spending 3 years of your life working on a videogame, you can no longer be objective about ‘what is fun’ and what’s not fun regarding your game. What was your team’s biggest takeaway from that?ĭL: Honestly, it surprised us. Xt: Aragami received one hell of a positive user reception on other platforms. The expansion is built more around players who played the base game but now want a bit of a different take on the Aragami formula. These powers are made available right from start, so you can get stuck in right away, but because of this, the difficulty is a ramped up a bit more through level design. You can choose between 2 new playable characters, Shadow Assassins Hyo and Shinobu as they go after the mysterious ‘Alchemist’ in one last mission to bring back a long-lost companion.īoth new characters have the same Shadow Techniques they but differ from those that you get in the base game. Can you tell us more about that?ĭL: Aragami Nightfall is a prequel story that fills in some key story points that quite a few players were asking us about after they finished the original game. Xt: Not only does Aragami: Shadow Edition include the base game and previously released DLC, but it includes the nightfall expansion. Porting the game as it is wouldn’t cut it for us, so we went the extra mile and spent the last year working on a full story expansion, Aragami: Nightfall, which will be included in the Shadow Edition. Xt: For our readers, can you sum-up what Aragami: Shadow Edition is all about?ĭL: Aragami is a stealth game in which you play as an undead assassin with the power to control the shadows! The base game came out in 2016, and since then we’ve received plenty of requests to bring Aragami to Xbox One. We fired a few questions over to Lince Works, with David Leon – Studio Director, taking some time out to respond to each. Its features, its gameplay and its mechanics, grouped with its strong reception on other platforms, promises a solid experience. Aragami is an upcoming third person stealth game that casts you as an undead assassin with the power to control the shadows.
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